

There's no real rush in jumping around trying to find an exit, or luring ghosts away from a particularly lucrative stash of gold. I'm not sure how Coin Rush levels continue to be built around them, since they're generally a pain in the butt.

You have to be far more conscious of the countdown clock than usual, due to the moving nature of the Gold Mushrooms.Ĭhallenge Pack B starts off with a Ghost House. Often you'll have the opportunity to get many Gold Mushrooms at once, so you'll have to make your moves quickly should they fall off a cliff and become unobtainable. The designers had a lot of fun with tucking the Gold Mushrooms away, and unlike the standard coins, there's the additional obstacle of chasing down what you've earned. But, I do think that earning the majority of your coin total from the hidden Gold Mushrooms puts an interesting spin on what you expect from Coin Rush. The Gold Mushroom Pack levels don't provide that same rush of "OMG COINS!" that you get from seeing a course littered with them. My fellow staffers may not agree, but I certainly thought my $5 was well spent. While not as interesting as the Packs that came before them, these two certainly add to the Coin Rush experience. So what did we think? Are our opinions honest, or has Mario bought us off with millions of golden coins that likely have no monetary value in the real world? Let's find out!

The second wave of DLC contains Pack #4: Gold Mushroom Pack, and Pack #5: Coin Challenge Pack B, both sell for $2.50 through the game's Coin Rush Shop. Less than a month after the first batch of downloadable Coin Rush packs for New Super Mario Bros.
